RivetCity.com Home of my Fallout 3 mod screenshots

Screenshot 1 Rivet City in-Game


Screenshot 2 Rivet City in-Game


Screenshot 3 Rivet City in-Game

Spring 2010: I really want more time with GECK. But I'm still having more fun with TESCS.
I will however, have another go this summer. I read about the NEW VEGAS DLC from Bethesda. It sounds like it'll be a blast!. I download everything now from Direct2Drive where I get all my games from - it's so handy that way and whenever I move computers and drives and do reinstalls there is no fuss about 1 computer 1 user bs.
I notice that on the official Bethesda Fallout 3 forum the biggest topic by far is the one under "Hardware and Software Issues" with well over 200,000 responses. This shows the variety of computers, parts and settings that people have and the complexity of trying to make a PC game.
I forsee the Gaming PC as having a limited lifetime and blockbuster games made only for the console hooked to your 3dtv.


[update: April 2010] there are over 9000 mods available for download HERE:

Fall 2009: Haven't abandoned Fallout forever but Oblivion modding has got me firmly in it's grip! However, I did add the How to get the Tilde Key for Fallout 3 Console Working page. This is for Vista users who find to their dismay that the tilde key ~ stops working in Bethesda games (probably others too). This is because a device driver called: Microsoft eHome Infrared Transceiver uses the key and it prevents the tilde key working in Fallout 3, Oblivion and Morrowind. I show you how to disable this infrared device during play.

Spring 2009:
I have put Fallout 3 aside and am back to modding Oblivion.
I shall come back to Fallout 3 later....to be continued...


December 2008:
This web shows how I as a beginner to GECK modding does a few things to start.
I am learning myself so this is just my version of how to mod Fallout 3

G.E.C.K is the Garden of Eden Construction Kit.


Upgraded from The Elder Scrolls Construction Set (T.E.S.C.S ) to work specifically for Fallout 3
TESCS was made to mod the Oblivion Game.
The TECS itself was an upgrade from the contruction set that came with Bethesda's incredible first fully modable(?) game; Morrowind.
These editor programs are actually tools made for the developers (devs) to make the game with.
The release of these editors, along with Bethesda's 3 games; Morrowind, Oblivion and Fallout 3, are a brilliant gift to the gaming community
Modders can use them same as the devs. Modders keep the games fresh and playable for years after other games that you cannot edit (mod) have been forgotten.
The wonder of the construction kit is that, with patience and lots of spare time, a modder can create anything
A new weapon or set of armor to a whole new world full of people with different schedules,new enemies and quests .A modder can play in her/his own world or/and give their Fallout mod away for others to enjoy.


Fallout 3 was released at the end of October 2008.

The GECK Garden of Eden Construction Kit, came out at the end of November 2008
By December 2008 there were more than 2000 mods and modders resources for Fallout 3 gamers to enhance their game with.
The forums are flooded with questions and some new modders are frustrated that they can't learn modding fast enough. I understand that feeling. But, like anything else worth doing, it take's a lot of learning.
The official Fallout 3 modding tutorials at the GECK wiki are an excellent teaching tool for modders. Those new to modding, however, may feel a little overwhelmed at first and so I am trying to create here a sort of kindergarten on a few basics for beginners to cut their teeth on.


The first thing I did when I got Fallout 3, was to do something that showed me instant results in a few minutes.
I made yellow crappers.
All the clean toilet bowls in my game I re-textured from dirty white crappers to grubby yellow crappers. How to make yellow crappers .
Not much, but a change that worked. Knowing how to do that makes all kinds of things possible for beginner modders and I will make a simple lesson on how to re-texture.

See the Room making Tutorial Part One; How to assemble the floor pieces and what keys to use.


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© 2277 Rivet City, Washington, DC, Fallout 3™
Graphics, Layout and coding is ©2008 and may not be reproduced without contacting
Jinix the Younger





This site is privately owned. There is no affiliation, legal or otherwise, with Bethesda Softworks or any of it's affiliates. Material on this site is gathered from screenshots within the Fallout 3 Game. The site is provided as of interest to the community at large but aimed in particular at the beginner modder.



Fallout 3 and G.E.C.K - Garden of Eden Creation Editor and GECK references used are copyright names of games/software owned by Bethesda Softworks LLC - a ZeniMax Media company. Fallout 3 and GECK are registered trademarks. All Rights Reserved. ©2008 Bethesda Softworks LLC,



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